Hi! I'm Shoc, a game designer with a focus on rapid prototyping and iteration. Experienced in level design, UX research, art, and programming.
Here is a showcase of some personal projects where I highlight and explain my design process and its reasoning. These are not the only projects I've worked on, I have collaborated in other commercial games and game jams.

Featured projects

Game and Level Design

3D puzzle game. Includes some design decisions about game and level design (with some design theory explained), a brief of the design process, metrics, level walkthroughs with its design explained (video version) and a playable demo of some levels that I've designed.

Level Design

A solo level design project for a competitive team vs team shooter game. Includes some highlights of the process, changes done to the design and its decision making, implemented blockouts and some final art.

Game design

Solo game design project, mainly documentation from scratch to GDD. Includes all those documents and some explanations of the making process and decisions taken.